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Ticket to Ride First Journey Kids Train Game, 2-4 Players, 15-30 MinProduct image from current catalog data
Best Overall

Ticket to Ride First Journey Kids Train Game, 2-4 Players, 15-30 Min

By Days of Wonder

9.8Excellent matchFeature and use-case score

Published for ages 6 and up, 2 to 4 players, 15 to 30 minutes, and won by completing six tickets rather than adding up a score, which is the single design decision that makes it work for this age.

  • Published by Days of Wonder for ages 6 and up, 2 to 4 players, 15 to 30 minutes
  • Won by completing six tickets and claiming the Golden Ticket, so there is no end-of-game scor...
  • Shorter routes than the original, and train cards drawn straight from the deck rather than a ...
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Best fitBest Overall
CategoryVacuum Sealers
BrandDays of Wonder
Catalog score9.8 / 10

Product overview

Ticket to Ride: First Journey: What to Know

The win condition is the whole trick. In the adult Ticket to Ride you total route points and subtract penalties at the end, which means a child plays for 40 minutes and then needs an adult to tell them who won. First Journey replaces that with a race: finish six tickets and you take the Golden Ticket, and the game is over. A six-year-old can see themselves winning while it is happening, which is the difference between a game that gets requested again and one that goes in the cupboard.

Days of Wonder publishes it at ages 6 and up for 2 to 4 players in 15 to 30 minutes, and the simplifications are specific rather than cosmetic: routes are shorter than in the original, and train cards are drawn straight from the deck instead of from a face-up market, which removes a layer of decision-making that slows children down. The box contains a game board, 80 plastic trains, 72 train cards, 32 ticket cards, 4 bonus ticket cards, the Golden Ticket card and a rulesheet. Reading load is low, tickets show city names paired with pictures, so matching is visual.

Two caveats worth knowing before you buy. First, there are multiple First Journey editions on separate ASINs, a US map and a Europe map, and the listings do not always make the difference obvious in the title. Second, be realistic about the upgrade path: this is a genuine introduction to the series, but a child who loves it will outgrow it, and the full Ticket to Ride is published at ages 8 and up. That is an argument for buying this at 5 or 6 rather than at 8, where it may already feel thin.

Key Listed Features

01

Published by Days of Wonder for ages 6 and up, 2 to 4 players, 15 to 30 minutes

02

Won by completing six tickets and claiming the Golden Ticket, so there is no end-of-game scoring to adjudicate

03

Shorter routes than the original, and train cards drawn straight from the deck rather than a face-up market

04

Box contains 1 game board, 80 plastic trains, 72 train cards, 32 ticket cards, 4 bonus ticket cards, 1 Golden Ticket card and a rulesheet

Buying questions

Quick Answers

How is it different from the original Ticket to Ride?

Three published differences. The routes are shorter, train cards are drawn straight from the deck rather than selected from a face-up display, and the game is won by completing six tickets instead of scoring points at the end. Days of Wonder also drops the age from 8 and up to 6 and up and the play time to 15 to 30 minutes. The feel of claiming routes to connect cities is intact, which is the point, it is a smaller version of the same game rather than a different one.

Can adults enjoy it too?

As a game to play with a child, yes, the route-claiming tension is real and 15 to 30 minutes is short enough not to drag. As a game for adults alone, no, the six-ticket race removes the scoring tension that makes the original work. If the adults at your table want their own version, the full Ticket to Ride is the separate purchase, and this one is for playing together.